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Comments (2)

What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Game Soundtrack

2 songs

Crash Landed - Beach Groove
 

A Crash Bandicoot semi-open world fan-game. Developed by ThePixlDude #fangame #crashbandicoot



all-ages
Mild Cartoon Violence

Hey everybody! I made a Twitter account (or rather repurposed an unused one) for the game. This is where i'll post more frequent updates

Link to the Twitter: https://twitter.com/ThePixlDude

#CrashBandicoot

Alright! Progress report: I've got a new update in the works, adding a shader pre-compiler to get rid of the annoying lag that happens at startup. As well as changing the camera lag to be faster, and fully customizable.

New main menu title!

Next update is going to be a very minor update, it'll be introducing fully customizable graphical settings. Also introducing FSR fully into the game, I'm just about done implementing it. I'll also be including input mapping

Made a quick hot-fix, introducing a pause menu! That I should have had already implemented, but completely forgot about. This also addresses the camera controls, there are now 4 different settings for customizing the camera feel

So I forgot a very crucial settings option for the game, mouse sensitivity and smoothing sensitivity. So the camera may be a pain in the ass to control for a lot of people, sorry bout that